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Detect WebVR support with JavaScript

In Mobile Web Development 11 views
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It has been two years since I was strongly involved with WebVR at Mozilla, but despite not contributing every day , I can see VR-jumps and boundaries, from Firefox with an increased effort to Chrome by VR and Oculus and HTC (Vive) to push to improve their offer. Native games become better, but more importantly, browsers become faster and three.js and aframe give incredible VR experiences with JavaScript.

Before you can present VR experiences, however, you must ensure that the browser supports VR experiences. To do this, you have to make sure navigator.getVRDisplays is available:

const supportsVR = & # 39; getVRDisplays & # 39; in navigator;

if (supportsVR) 
different 

If navigator.getVRDisplays is present, it is likely that the browser supports VR and AR experiences.

Virtual reality and augmented reality have the potential to change the world and enrich lives. Learning how to encode VR experiences will give you a head start and, as always, coding those experiences for the browser will eliminate the barrier to entry!


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